Study of the Wurst, 2013

155 x 50 x 50 cm
packing tape, cloth
Installation and video 4'59"

If we trace the history of sports, it is believed that acts of them have roots in accidents, ceremonies or festivals based on localism. Then I imagined that seeds of sports might have been still in our culture or history, and got interested in sporting activities which might have been born. Since the birth of sports have been closely related to our own culture, I thought that native specialties like stereotyped images had and have also had enough potential for generating sporting activities. In Germany, I looked at a national icon - Wurst (sausage) - and explored the seeds for creating new sports. As first I made an object in the shaped of it to see if it could provide an initial spark for play. Subsequently, I tested possibilities of the object with a German friend by simple actions e.g. throwing, plucking, kicking or beating. After that we continued to develop the potential of sausage and created some play: “Walking Wurst” - where we just walk while putting a sausage on the head, “Wurst Kicker” - where we play table football with sausage and also “Fang die Wurst for Windows” - a computer game set in Oktoberfest.


ソーセージの研究, 2013


 私は初めにソーセージの形をしたオブジェを制作し、単純な遊び(投げ合う・引き合う・叩き合うなど)を実験した。さらに、テーブルサッカーでソーセージを転がす《Wurst Kicker》、 頭にソーセージを乗せて歩く《Waking Wurst》、オクトーバーフェストやフォルクスフェスト(ドイツ各都市のビール祭り)を舞台にしたコンピューターゲーム《ソーセージをつかめ!for Windows》などの制作に取り組んだ。

1 2 3








First  First  First


First  First