Homoludens, 2012

performance and video
video cameras, a brass bowl, bird feed, tennis balls, books, silicone, etc

I performed three new games with Keita Ueda and a landlord of the performance site; before the performance we got audiences the idea of them across, subsequently let audiences film video and required them to attend the performance only through the viewing surface. This attempt was that we provided more value to documents of performance than the live one. First I thought that it should be performed two-dimensionally like video for that. Second, we did not add the video work strong physicality, but performed it in the situation where audiences would deaden their senses, and tried to make a work which was neither a video work nor a performance.


遊戯人, 2012


 私たちは三つのゲーム「プリゴット」「クリームシュー」「語り手くずし」を考案し、それらのゲームをパフォーマンスとして行った。鑑賞者はゲームのルールを事前に理解した上で、ビデオ撮影をしながらファインダー越しにパフォーマンスを鑑賞した。この試みは《シネマビューティーサロン》 と同様、パフォーマンスと記録映像を同等価値に扱うことであり、鑑賞者の視点を直接映像に反映させ、編集しないことで「記録的なパフォーマンス」を目指した


>> PDF(日本語) - プリゴッド, クリームシュー, 語り手崩し