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Study of Sausage



さらに、テーブルサッカーでソーセージを転がす《Wurst Kicker》、 頭にソーセージを乗せて歩く《Waking Wurst》、オクトーバーフェストやフォルクスフェスト(ドイツ各都市のビール祭り)を舞台にしたコンピューターゲーム《ソーセージをつかめ!for Windows》を制作した。



If we trace the history of sport, it is believed that acts of them have roots in accidents, ceremonies or festivals based on localism. Then I imagined that seeds of sport might have been still in our culture or history, and got interested in sporty activities which might have been born. Since the birth of sports have been closely related to our own culture, I thought that characteristics like stereotyped images also have had enough potential for generating sport. In Germany, I took a look at sausages as a national icon, and explored the seeds for creating new one.
As first I made an object in the shaped of it to see if it could provide an initial spark for play. Subsequently, I tested possibilities of the object by simple actions e.g. throwing, plucking, kicking or beating. After that we continued to develop the potential of sausage and created some playings: “Walking Wurst” - one just walks while putting a sausage on one's head, “Wurst Kicker” - one plays table football with sausage and also “Fang die Wurst for Windows” - a computer game set in Oktoberfest.




[1]-[3] キャプチャ画像, 映像4分59秒, [4] Walking Wurst, 2014, [5] Wurst kicker, 2014
[6] インスタレーション, 150 x 50 x 50 cm, テープ, 布, [7] Photo by Ito Testuo


[1]-[3] Captured images from video 4'59", [4] Walking Wurst, 2014, [5] Wurst kicker, 2014
[6] Installation, 150 x 50 x 50 cm, tape, fabric, [7] Photo by Ito Testuo




© 2011- Gaku Nakano